
Destination SkillQueue
Are We There Yet
4916
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Posted - 2013.05.11 10:39:00 -
[2] - Quote
Roime wrote:Herr Esiq wrote: It doesnt make Tengu's go away, but all I said that the playing field is slightly more level for people running a T3 ship cherrypicking their ideal sites and newer players who havent found out about Deep Space Probes and DPS guides.
I dont think exploration was ever intended for launching 1 probe and blitzing the best results you read in a excel sheet. Thats not really exploring is it?
The actual DSP part of "Tengu blitzing" is insignificant compared to the actual site running advantage. DSPs aren't the real problem, it's the overblown rewards and allowing T2 and T3 ships in starter area sites, and blitzable site design. The DSP part is at least somewhat relevant, since it is what allows experienced probers to ignore most of the "bad" sites and focus exclusively on the good ones. It's a huge time saver and is a significant contributor to the fact, that you only have minutes before a good site is interrupted, which in turn makes running them in bad ships/fits very tough. It's also the reason why some can get high income from the sites, since they can filter out most of the time wasting activities, that significantly reduce the level of income for the non-DSP explorers. I'm not sure how overblown the income is though, since it isn't steady income and it is just on par with other more reliable income sources.
As far as blitzing sites is concerned, why is it a problem needing a solution? If I wanted to grind NPCs, I'd run missions, incursions or belt rat. The only valuable or interesting thing in those sites is the one loot drop and the competition is high, so why would anyone not try to blitz things. If you force time consuming grinds on those sites, that can't be bypassed, it just means it'll turn closer to mission running, ensure there is a queue waiting for the final loot to drop and the one with the fastest reflexes gets it. That isn't me just guessing things. We have sites like this and they start with 1 guy clearing most of the spawns and end with 2-3 guys camping the final spawn trying to shoot, loot and scoot before the others can do the same. The lack of blitzing options just radically reduces your chances of getting anything out of a site. They're also the most boring sites to run even though the pay is pretty good and steady, so I'd rather not see any increase in their number.
You can ban T3's and T2's all you want though. I have no issues using faction/deadspace fitted T1's to run those sites. Either way you're not going to be competing on equal footing unless you're prepared to invest heavily in your ship and implant set. |